BootCampMobile

ComScore Releases Top 25 Iphone Apps - Games More Popular than Social Networks

Comscore released a list of the top 25 apps and their market penetration (ie. what % of iphone owners have downloaded them).  Surprisingly, over 1/3 of iphone users have downloaded TapTap Revenge.  Games are proving to be the most popular download for iphone users - surpassing even social network app downloads.

Popularity of Categories

  • Almost 50% of the top apps are games (12 out of 25)
  • Entertainment is the next most popular category (4/25 top apps)
  • Social Networking is third most popular (3/25 top apps)

Social Networking Popularity

  • 26% have downloaded facebook followed by 23% for myspace and 19% for aim
  • Twitter apps do not appear on the list - potentially because there are a number of apps for twitter (whereas myspace and facebook have an official app).
  • Iphone users are 3 times more likely than average to visit social/communication/ entertainment sites including: AOL IM, Hulu, Twitter.com, Digg.com, iMeem and MTV.com

Iphone Usage is Largely Personal, Not Business

A look at the top iphone apps underscores that iphone usage is primarily personal vs. Blackberry usage, which is primarily business related.  Games, social networks and entertainment make up the bulk of the downloads, with the remainder being entertainment related

The Comscore Top 25 List

    Top 25 Apps by Penetration of Apple App Users
    February 2009
    Total U.S. - Home/Work/University Locations
    Source: comScore Apple App Store Report

                       Penetration
                          Of
    Application         Installs Category            Developer

    Tap Tap Revenge        32%    Games             Tapulous, Inc.
    Backgrounds            27%    Entertainment     Stylem Media
    Touch Hockey: FS5      26%    Games             FlipSide5, Inc.
    Facebook               26%    Social Networking Facebook, Inc.
    Pac-Man                24%    Games             Namco
    iBowl                  24%    Games             SGN
    MySpace Mobile         23%    Social Networking MySpace.com
    Google Earth           22%    Travel            Google Inc.
    Labyrinth              22%    Games             Codify AB
    Pandora                21%    Music             Pandora Media, Inc.
    AIM                    19%    Social Networking AOL
    Flashlight             19%    Utilities         John Haney
    Virtual Zippo Lighter  18%    Lifestyle         Moderati Inc. and Zippo
                                                    Manufacturing Co.
    Movies                 18%    News              Flixster
    Hangman                18%    Games             Jamsoft
    Bubblewrap             18%    Entertainment     Orsome Software Ltd.
    Lightsaber Unleashed   17%    Entertainment     Lucasfilm Ltd
    Shazam                 17%    Music             Shazam Entertainment Ltd.
    Mazefinger             16%    Games             ngmoco
    Cube Runner            16%    Games             Andy Qua
    Sol Solitaire          15%    Games             Smallware LLC
    Crazy Penguin Catapult 15%    Games             Digital Chocolate Inc.
    Topple                 15%    Games             ngmoco
    Sudoku                 14%    Games             Mighty Mighty Good Games
    Remote                 13%    Entertainment     Apple

Some Stats that you should know about the Iphone App Market

business-man-climbing-up-blocksWe all know that the iphone app market has been growing like crazy since it launched….   We want to help keep you up to date on the amazing growth of the app store….  Here are some quick #s to keep you up to speed on the growth of the market:

  • The app store has been open for just over 9 months.
  • There have been over 1 billion apps served.
  • There are over 30 million devices sold (between the iphone and itouch).
  • There are over 35,000 apps available on the itunes store.
  • The average iphone user downloads over 20 apps (some say more than 40)
  • In the first month there was over $30 million transacted on the app store.
  • The app store is growing quicker than itunes.
  • Number of app users is growing at about 10% per month - Comscore

Source - AdAge

Iphone App Store is More Competitive than Ever: Venture Beat

Last week was a big week for the iphone app community.  Apple unveiled some big things with the release of the Iphone OS 3.0 including peer-to-peer bluetooth play and more robust features for pricing apps including purchase within apps and subscription models.

While the possibilities are huge, the reality is that for app programmers, it is harder than ever to really make your app stand out.  In their presentation apple featured individual programmers who have had success with iphone apps, but as more bigger players join the game it is going to become increasingly difficult for individuals to develop successful apps.

“With more than 6,700 games on the iPhone, and more than 2,000 of those free, according to Mobclix, it’s becoming harder for developers to draw users to their games. Venture-funded companies such as Ngmoco, Zynga and Social Gaming Network are moving in fast. If your game dips below the top 100 games, it’s almost impossible for users to discover. Apple highlights cool games on its web site, but being selected is like winning the lottery. While viral social games spread from friend to friend, it’s easy to get lost.” - Venture Beattug-of-war

And that’s just games.  There are now over 25,000 apps on the app store.  It is also important to note that there are currently only 17Million iphones and 30million devices with the iphone OS (phones plus ipod touch).  The total market potential is still huge.

Keith Lee, chief executive of startup Booyah, predicted that the iPhone and iPod Touch installed base would reach more than 100 million by the end of 2010. That’s far faster than the nearly six years it took for the Nintendo DS to reach the same number.

The growth is a lot to get excited about but as a programmer or a company with a new app, how will you make your app stand out?  How will you embed word of mouth and viral spread into your design upfront?

- Krista Neher

BootCampMobile